
20–21 NOV 2026 · Valencia
VRDay26
Free general admission with no advance registration. The electronics workshop requires a booking.
Las Naves · C/ de Joan Verdeguer, 16, 46024 Valencia
Friday 20 · 10:00–14:00 · B2B
Organised by AVRE · INVELON is the main sponsor of the B2B programme.
INVELON
AIJU
ITI
Deusens
UAM10:15–10:40 · Keynote · INVELON
10:40–10:55 · AIJU
10:55–11:10 · ITI
11:10–11:20 · Break
11:20–12:20 · Round table
Robotics, XR and AI: from innovation to real-world application
- Alan Navarro — INVELON
- Álvaro Monzón Blanco — Deusens
- Sergio Felici — CFZ Cobots
- Vanesa Zorrilla — Universidad Autónoma de Madrid (UAM)
12:20–14:00 · Demo Zone & Networking
See and interact with INVELON’s Unitree G1 humanoid, Amazing Up’s service robot and CFZ Cobots’ educational cobot. Meet the teams and discuss applications and potential collaborations.
Friday 20 · 16:00–20:00 · Talento XR
Confirmed educational centres
Florida Universitària
Digitech FP
ESAT
Cantera de EmpresasInformation stand about its courses and training programmes.

Fundación ONCE / Inserta Empleo – Por Talento Digital
Participating organisation connecting inclusion, digital training and employment opportunities for people with disabilities with the world of work.
Innoarea · Target 3D · Deusens · DeDoce · Amazing Up · ITI · AIJU · INVELON · Zynergic · ABYSS
Out-of-hospital emergency care
A group of out-of-hospital emergency care professionals will take part in Talento XR in a personal capacity. They will demonstrate virtual reality CPR simulators to raise awareness of how to respond in an emergency.
ITI MIND · Metaverso Industrial / ITIVERSE
Gaming & Experience Zone
Game Experience is provided through collaboration with Valencia Game City and Ajuntament de València · Cap i Casal.

Saturday 21 · 11:00–14:00 · Technology for people
11:00–11:30 · Managing innovation and business with humanoids and VR in action
Vanesa Zorrilla Muñoz · UAM
How can humanoid robots learn from the people who know a task best? Vanesa Zorrilla Muñoz, from UAM’s Department of Business Organisation, will discuss how robotics and virtual reality could ease physical strain in nursing and hospitality. Drawing on a nursing proof of concept and the ROBLOH project, she will explain how expert movements are recorded, how robots learn from demonstrations, and how VR can provide feedback on posture during training. She will also discuss how to measure the benefits and bring these solutions from the lab into the workplace.
11:30–12:00 · Immersive Innovation and Different Talent. Por Talento Digital’s challenge in the technology ecosystem
Jonatan Ruipérez Fresno · PorTalento Digital Valencia / Fundación ONCE
How does the labour market change when we stop focusing on disability and start assessing technological knowledge? Although technology allows us to design new worlds, our greatest challenge is to transform how we see our own.
This talk explores how PorTalento Digital serves as Fundación ONCE’s major innovative tool to transform employability and redefine inclusion through technical excellence. The aim is to change the paradigm and challenge established business prejudices by focusing on what matters: technological value and expert knowledge. We will share how our advanced digital training strategy breaks down barriers to bring highly qualified, competitive talent without labels to the market, demonstrating that diversity generates real value, disruption and concrete solutions within the technology ecosystem.
About Jonatan Ruipérez Fresno
I am Jonatan Ruipérez Fresno, and I currently work at PorTalento Digital Valencia after years providing employment guidance for people with disabilities at Inserta Empleo, within Fundación ONCE. I studied psychology and computing, and have devoted almost my entire life to raising awareness and improving the inclusion of people with disabilities. My daily work focuses on technology as a driver for improving people’s lives through employment, education, leisure and emotional wellbeing. I am passionate about continually exploring how innovation can overcome real barriers and change how technological talent reaches the labour market.
12:00–12:30 · How video games can be a learning tool in the classroom
Ernesto Buñuel García · CEO and co-founder of Zynergic (Eutopía)
Today’s students have grown up playing games. Video games already engage them; the question is how to use that engagement for classroom learning while meeting curriculum requirements. Ernesto shares what he has learned with Eutopía, an educational video game aligned with Spain’s LOMLOE curriculum and used in more than 50 primary, secondary (ESO) and vocational (FP) schools. He explores gamification as a language that motivates new generations, how a compelling narrative turns content—decoding a spy message or using GPS to understand physics—into a challenge students want to solve, and how games can assess competencies automatically and save teachers time. The talk includes real classroom cases and a look at what immersive technologies such as XR can bring to education.
About Ernesto Buñuel García
Ernesto Buñuel García is CEO and co-founder of Zynergic, the Valencian EdTech company developing Eutopía, an educational video game for primary, secondary (ESO) and vocational (FP) education that generates real-time competency assessment reports. Originally from Altea, he studied Industrial Design Engineering at TU Eindhoven, where he also completed an Honors programme in Smart Cities and Energy Transition. As a child, a Nintendo DS helped him overcome a learning difficulty in primary school, inspiring his belief that play can change how we learn. He founded Zynergic in 2021, and the company has grown within Lanzadera. He is secretary of the board of AVIV (Asociación Valenciana de la Industria del Videojuego) and a fellow of Sigma Squared Society.
12:30–13:00 · The Algorithm as the Final Boss: A survival guide to social media for your independent studio
Laura Ojeda Tejerina
The greatest challenge for an independent developer is the platforms’ algorithm. This practical 20-minute talk combines short videos on TikTok and Instagram with Steam as a save point and conversion space. Learn how to understand the rules of the algorithm, build wishlists and gain visibility for your project.
About Laura Ojeda Tejerina
Laura Ojeda Tejerina is a content and digital strategy director with 10 years of professional experience and a media career since 2016. She has directed content plans for global brands across more than 40 social profiles and led campaigns reaching audiences of up to 197 million. With her own community of more than 34,000 followers, she explores how discourse about human behaviour goes viral. Her outreach examines how discourse about the body, emotion and human behaviour circulates and is consumed on social platforms, and its distance from scientific knowledge. She combines applied experience in cultural and communication industries, curatorial work and public outreach.
13:00–13:30 · Beyond the virtual: designing new XR interactions for health and wellbeing
Patricia Pons — ITI
Mixed reality, generative AI and new interactions with the physical environment enable personalised virtual settings for relaxation and emotional wellbeing. Physical object recognition integrates real objects into mixed reality experiences with virtual animals for occupational therapy. Human-centred design, participatory co-design, prototypes and user evaluation help adapt these experiences to real needs.
About Patricia Pons
Patricia Pons holds a PhD in Computer Science from UPV and leads Human Computer Interaction research at ITI Valencia. Her distinctions include the 2019 SCIE/BBVA Young Computer Science Researchers Award, participation in the Heidelberg Laureate Forum 2019 and the 2025 Premio 8M al talento científico femenino from Ayuntamiento de Valencia. She has spoken at TEDx, Ignite and Google Women Techmakers. Her work covers human-centred immersive interactions, affective computing and personalisation in health and industry.
13:30–14:00 · Beyond gaming: socialisation and virtual risks for Generation Alpha
Pavel Sidorenko
Platforms such as Roblox, Fortnite and Minecraft are now among the main ways younger users find entertainment, information and social connections. Like other social networks, they also involve risks that call for care and attention to harmful dynamics. Do you know what your child is doing or who they are talking to when they are “playing”?
About Pavel Sidorenko
Pavel Sidorenko is an Associate Professor at Universidad Internacional de La Rioja and director of Observatorio Brandignverse.

Electronics workshop · Make your own torch keyring
Saturday 21 November · Sessions at 11:30 and 12:15 · Planned room: Factoría (to be confirmed).
Led by Cantera de Empresas, which will also have a stand on Saturday morning.
In this introductory workshop, you will learn the basics of electronics and soldering while assembling a torch keyring from scratch. At the end, you can take home the keyring you made.
Free activity for ages 9 and up. There are 15 places per session and advance booking is required.
Choose a session and book a placeSaturday morning childcare
Childcare will be available during the Saturday programme. Practical details and conditions will be announced.
Cantera de Empresas is lending LEGO building tables for the childcare area.
